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Recommended Items
Runes: Lethal tempo to kite enemies
1
2
3
Precision
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
exhaust
Exhaust
Flash
Items
Ability Order how to max abilities
Living Battery (PASSIVE)
Zeri Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Akali
She can dash r q w e q r you then just run away and be Alvie oneshoting your whole back lane, you need to position well, avoid walking alone
Ideal
Strong
Ok
Low
None
Champion Build Guide
why ap zeri mid ?
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Im just a ![]() |
cons and pros

zeri is able to oneshot enemies also kite like adc, but she can be also oneshoted
cons: squishy , long cd dash, weak without R, hard to land w, low range of ap q, low aa dmg in early game, low dmg overall, low movespeed
pros:her qwr oneshots squishy champions, w can be aoe, she has free none mana cost massive dmg early ability, great scaling high kite potential, good mobility, much slows, well working with lethal tempo, hard to catch
living battery
burst fire
burst fire
ultrashock laser
ultrashock laser
spark surge
spark surge
LIGHTNING CRASH
LIGHTNING CRASH
summoner spells



runes
which rune?
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Great overall rune for helping extend Zeri’s Q Burst Fire range. During teamfights it is fairly easy to stack up with your long range Q Burst Fire. Zeri loves extended trades, especially with her ult Lightning Crash that grants her more MS based on the number of stacks. Lethal Tempo synergizes well with her ult Lightning Crash, helping chase down fleeing enemies, or to reach backlines with the extended Q Burst Fire range and the increased MS.
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mythic
ap mythic on zeri is almost useless, she doesnt have any dmg from them, riftmaker gives you small true dmg and small healing, when nigh harvester gives you little more burst dmg, but still it istn such usefull like on katarina, so you should go mythic after building core items (lich bane and nashor tooth + boots) when you wil just get more ap
how does core work
lich bane procs every physicall q so you have free dmg and has scaling ap so in late game you can deal 450~ dmg from just this one item, additionally nashor tooth deals dmg every attack so you have another scaling ap dmg on aa
boots
depending on matchup you can choose boots, if you are facing warwick, trundle, tahm kench etc. go swifftness anty slow and more ms, if enemies are full ad assassins like talon you can go plated steelcaps, if enemies are most ap and good cc try mercenary, commonly you should take boots for aa spd, ionian are usefull only when you are really fed, for faster w
early game
in early game try to just farm safe, you will lose most matchups so roam with jg, try to have good wave managment to have good cs and try to not 1v1 enemy unless your matchup is good
mid game
after you have got first item and boots, start teamfighting more, your power is in teamfights when you have good position you can kill enemies well and they can't really do anything about that (exceptions - evelynn, talon , kassadin etc.)
late game
after you are full build all you have to do is having good position and killing enemies depending on your items you can all in and make pentakill - why not
keep vision great to make enemies fear you more than fiddlestick :)
keep vision great to make enemies fear you more than fiddlestick :)
matchups
working on ...
good positioning
good positioning means just being in position where enemy players cant takedown you, you can hide behind wall or shoot from bushes, also going in, on their backline after your team all in into enemy team melee and oneshoting squishy targets is also good decision if noone of them counters you (tristana, lucian etc.), place blue wards after lvl. 9 so you can have more vision and after buying core, boots and mythic you can start buying control wards too.
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