This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Vs Meele
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order Ability Sequence
Divine Ascent (PASSIVE)
Kayle Passive Ability
Threats & Synergies
Irelia
Get 5 stacks of your passive as fast as first wave arrives to lane and dont let her stack her passive - If she fights u then u kill her on level 1. Dont fight her when she has fully stacked passive. Slowly push 1st wave and crash 2nd wave. If u kill her on level 1, then recall after u crash and buy stuff. If u dont kill her but crashed wave, stay far away when wave is bouncing! Ward and wait. After 6, u win short trades, just keep wave near your tower if u havent lead because u wanna do short trades.
Champion Build Guide





Skill Order
Level 1
- E
Level 2
- Q

- W

Level 3
- If u took W on lvl 2, take Q

- If you took Q on lvl 2, take W

Level 4
- Q
Level 5
- Q
Level 6
- R
Then priority is following:
R





















First Backs
- If u play against ranged mid laner, you buy these first items:



- If u play against meele mid laner, you buy these first items:



Core Items
Your next items are




When u build


Upgrade your


Quicksilver sash


You can buy Zhonya

Last Item
Void Staff


Sell Boots
Sell berserkers and buy Cosmic drive




After u crash waves in match ups where you are going to push early (check threats - match ups in my guide) keep last hiting minions until level 6 and play safe as u do in all other match ups.
After level 6:
- In ranged match up, you want to push as match as enemy will does.
- In meele match up, let enemy have few minions advantage (at least 3) and then dont let them crash wave to your tower . You can for example short trade them, thin wave if it gets bigger. This will prevent enemy from roaming and you will be in pretty safe position. If enemy has kill pressure, you let him crash. Sometimes, you can have kill pressure even on yone (hard match up) because u are ahead and sometimes you wont,but u will probably feel it.
Dont join fights in jungle where your jg is fighting enemy one and both are full hp, you will die after mid laner will join! Join it only if your jungler is
wining hard - like he has 90% of hp while enemy jg has 30% hp and gonna die. When you get prio on lane (for example u crashed waves when enemy laner just died or recalled) and you see good situation(for example enemy bot lane has 40% hp, feel free to roam if your bot lane can help you in this fight. When u are gonna recall on cannon wave, try to recall when cannon wave is like behind tier 3 tower if u can. Try to dont mispush! If u mispushed and enemy set uped freeze while u have low hp , then just recall and buy something (the most match ups can just kill u). Good control ward spot is usually pixel bush.

Try to get at least 45 creep score in 6th minute vs Meele and 50 creep score in 7th minute vs Ranged. When u are going to last hit and enemy has ready his spells, he will probably use some spell (for example u are going to last hit minion under your tower and enemy Ahri has her E ready so she will try to burst u) so pretend to last hit and bait out enemy spell, then u can freely last hit, that works the best vs long cdr spells like xerath w/e, Ahri r, lux e...

2. Before u join fight or some for skirmish, ALWAYS use MINIMAP - check how many people u are going to fight, how many people are going to help you and how many enemies are MISSING. 3 enemies are missing = 3 enemies can join fight. Example: you are planning to fight 2v1 (which looks worth), u check minimap and lets say enemy adc+top laner is missing (and u dont know where they are), you wont join that fight.
3. Ward the middle of the lane if you cant prevent enemy from crashing waves into your tower so you can see where they go/roam after they crash.
You must be logged in to comment. Please login or register.