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Recommended Items
Runes: Best Runes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Ability Order Best Order
Fey Feathers (PASSIVE)
Rakan Passive Ability
Threats & Synergies
Draven
[Alan, please add a picture of Tyler1]
I can't explain my hatred with just words.
Draven
His worst enemy is also his greatest ally.
Draven
His worst enemy is also his greatest ally.
Champion Build Guide
Now before you can even take this build into a ranked game and feed the enemy botlane ten times in a row, then blame some "alleged" otp rakan player for "allegedly" being good with this build... Here's a few things to consider.
First, here's an exhaustive and overcomplicated paragraph about me and my questionable life choices, along with what role bird boi plays into all of this and why should you even touch him out of 150-ish other champions:
I'm a support main. Rakan is fun.
And this concludes the about segment. Thanks for reading those words, all seven of them.
Do keep in mind this was tested on one of the worst servers ever (EUNE, EUW's autistic little brother).
Go watch LS (Nick) for coaching and actual info on how to get better, no champion can fix your poor mechanics.

(Top 5 and Meta Support Champions Only)















(Or if you want to tryhard, stick with only the main choices).
Primary Rune Tree
OTHER OPTIONS
Aftershock - If hit and run isn't quite your style and you want to slap just a bit harder in a teamfight, this is an okay combination with
Spellthief's Edge.
Grasp of the Undying - If for some reason you want to constantly push your lane and you manage to stand next to an enemy that does absolutely nothing to punish you, this is a tolerable choice.
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Shield BashFree resists with a shield and almost guaranteed several bonus damage procs during an engage when combined with ![]() |
OTHER OPTIONS
Demolish - Mixing a pushing marksman with a weak enemy jungler or a passive enemy botlane, you get this concoction of fat stacks of turret gold. Gets even better when building health early on.
Font of Life - You don't have sustained impairments and you aren't rushing health, a bad choice overall. We aren't building tank Rakan here, we're doing heal and run guerrilla tactics.
OTHER OPTIONS
Second Wind - The only option against heavy poke, it will greatly help you not to rage quit after you lose half of your health every few seconds from enemy glass cannons. Usefulness drops heavily late game.
Conditioning - This is the best choice if the enemy team decides to rely upon only one type of damage, whether it be only AP or only AD. Or if nobody wants to be the tank and they all pick assassins.
OTHER OPTIONS
Overgrowth - Actually good against several enemies that just want to delete their next target in half a second. Or if everyone on your team is a tank and you don't want to feel left out.
Unflinching - Since your job is to dodge stuns and roots, not walk into them, you even have the ability to counter engage, this is reserved only against those teams with several aoe stuns.
Secondary Rune Tree
OTHER OPTIONS
Absolute Focus - Absolute trash, unless... The enemy botlane has no hard poke and they pretend you don't exist in teamfights. Actually happens more often than you'd think.
Celerity - If you really want to run past everyone that tries to come after you, now they can bite your dust as you dive deep into the enemy team, only to bites za dusto yourself. Stop trying to be like Leeroy Jenkins.
OTHER OPTIONS
Nullifying Orb - Better choice if the enemy team has an abundance of ability power on their support and jungler or a roaming mid. Also used to piss off death mages and blood mages.
Nimbus Cloak - Fast, fast, fast! I'm gonna engage in a blast!
This fight, I'll fly, and be your lover! Yeah, YEAH, Y E A H !
I'll be so quick as they flash! And I'll be your heeerooo!
OTHER OPTIONS
Waterwalking - Walk fast on water. Like Jesus, but you're probably faster. Okay for constant roaming or deep warding, so you don't miss the xp. You can also kill scuttle crabs and dragons one second faster! Wow!
Scorch - If rubbing salt on enemy wounds is your forte, this rune still doesn't make it okay. Best used against sustain lacking squishies or not used at all. If you have nothing better to do, always go for the latter.
I'll cover other viable rune trees in another update, don't you worry.
PROTIPS
- Xayah is great for when you want to play rough. In the lane, not in bed, weirdo.
- Their voice lines towards each other are both great and obnoxious at the same time.
- I'll insert some other meme here later. Or better yet, tell me one in LGIAY (Last Guide I Asked You).
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PASSIVERakan stares at his tiny mirror so much that he gives himself a shield every once in a while. |
PROTIPS
- When the shield breaks, your autoattacks and abilities will reduce
Fey Feathers remaining cooldown by 1 second for every enemy champion hit.
- This has no restrictions, so if you hit all 5 enemy champions with
Grand Entrance, your passive's cd will be reduced by 5 seconds. Same goes for
The Quickness.
Revitalize will increase your passive shield by 5%, but if you are below 40% HP, it will only increase a newly generated shield by additional 10.5% for 1 second. Additional testing needed.
(If you require further explanation about this interaction, please post your concerns in the discussion segment.)
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QRakan reaches double levels of annoyance by both damaging the enemy and healing himself and others around him after a short delay, making your enemy butthurt twice as much. |
PROTIPS
- Getting close to any allied champion removes the delay and heals yourself and every allied champion in a short circle around you immediately.
- AOE heal  TRIGGER RANGE that you get during the delay might be misleading for beginners, because the AOE heal  TRUE RANGE is slightly bigger. Ask in discussion segment for further explanation.
- The heal will trigger on every enemy champion (even if they have a spellshield), and all epic monsters (Dragon, Herald and Baron). Enemy pets don't count, with one exception. Against an epic monster pet, i.e. Mordekaiser's Dragon, you get the heal.
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WAs a true feathery creature, he flies to a location of choice in an instant, where every enemy around him becomes more susceptible to Yasuo ults and death for a brief moment, whichever comes first. |
PROTIPS
- Dash speed DOES NOT scale with any bonus movement speed or the boots movement speed anymore. It will always be a constant 1500 units per second, even during the ult.
- Your knockup can only be interrupted during the dash and only before you reach the selected destination, but not after and during the 0.35 second cast time it takes to actually go off.
- Be careful when casting across thicc walls, as sometimes you might not go across, and the AOE might still go off on the other side anyway. Make sure you hug the wall first to avoid that.
PROTIPS
- This is theoretically the strongest single target shield in the game (80-240 +80% AP) that also lasts the longest (6 seconds).
- Shields don't stack on top of each other, to block the most damage on the same target, wait for the first one to expire then cast again.
- When you dash to an ally that's standing around like a rock, you'll always land on their opposite side of the dashing direction.
- You can buffer the second dash during the first one, becoming a blur on the screen for most enemies and a rollercoaster for a certain blind monk.
PROTIPS
- You can cast your ultimate at any point during your W and E dashes. If your reactions are fast enough, you can land your trademark combos more consistently, stop yourself from wasting the ult or extend crowd control potential.
- If you think you can just slap your opponents in love after missing the ult, think again, your autoattack range is reduced to 50 units on any uncharmed enemy and reverted back to 300 units only on charmed enemies.
- For every enemy champion that you charm, the remaining ultimate duration gets extended by 0.25 seconds. You basically get 1 extra second of naruto running towards someone trying to escape your manly charms.

Damn you, Riot's Nerf Team. Rakan was fine until you came along. Diamond players were nice and lazy. If they hadn't been looking at Korean Players, I could've one-tricked and been half way to Master.
You there! You and me. We shouldn't be here. It's these brainless metagamers the Diamond Police wants. Build this:
PROTIPS
- You get more mana from mana coins the more mana you're missing when you pick one up. This means you can stay longer in a lane, with more opportunities for poke and stacking.
- You always get a coin from the
cannon minion. If the last coin that some other minion dropped was a mana coin, then the CM will always drop a gold coin right after, and if the last one was a gold coin instead, then the CM will always drop a mana coin right after.
- Upgrade immediately to
Nomad's Medallion after the first back and replace your
Stealth Ward with
Oracle Lens if you had around 300 gold collected with
Ancient Coin. Then on average the next two waves will be enough for you to get the wards passive.
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Nomad's MedallionThis is just my personal preference, but I never upgrade it to ![]() |
Or if you know what you're doing...
PROTIPS
- You get only one gold proc when hitting multiple enemy champions with your
Grand Entrance. Although the possibilities of getting first blood with Xayah are great for the first few levels, you'll benefit much more if you get
Ancient Coin when paired up with any other allied marksman or markswoman.
- To maximize your earnings as a spell... thief, you'll be on easy mode when up against slow tank supports and really squishy enemies. High risk for a high reward type of situation. Hitting enemy turrets when nobody is looking also works.
- Upgrade immediately to
Frostfang after the first back and replace your
Stealth Ward with
Oracle Lens if you had around 300 gold collected with
Spellthief's Edge. Then on average the next three spell rotations will be enough for you to get the wards passive.
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BOOTSYou need those to be faster and dodge better. Simple as that. And here are the upgrades that you should consider. |
Upgrades:
Ionian Boots of Lucidity - More chances for you to get in or get out and great for hitting that cooldown reduction cap as fast as possible. You also get bonus ability power when combined with a certain rune.
Ninja Tabi - So you got the enemy marksman fed and now he hits so hard that you thought your monitor color settings were set to grayscale only. This will remedy the problem, if only for a little bit. Also great against empowered autoattacks and several crit oriented enemies.
Mercury's Treads - The longer you stay in one place rooted or stunned or whatever, the shorter the time on your hands to help out those in need. If you want to be charitable, and in other ways other than just soaking up every enemy cc you come across, these are a must.





CORE ITEMS
PROTIPS
Revitalize will increase the healing, of course. If you didn't take that rune, sucks to be you. The huge mana regen it gives also benefits the next item in line. And you can use Redemption while dead, don't forget that!
- Because of its huge cast range, you should stop staring at the enemy botlane all the time and take a look at what your jungler and midlaner are doing, so you can turn the tides of a battle without actually being there.
- Follow the collective movement of your allies. Your team just engaged? Cast the heal in front of them so they don't have to back off just to get it. Your team is backing off? Cast the heal towards where they are going so they don't get picked off standing in a circle. Yes, the enemy team can see the circle.
PROTIPS
Redemption's heal will be increased by how many blood charges you have stored. I'm unsure if the charges are divided equally amongst multiple allies or if only the closest healed ally to you gains all the bonus healing.
Guardian and
Locket of the Iron Solari also trigger the healing, while
Revitalize increases the healing itself, along with every other item that gives increased shielding and healing.
Mikael's Blessing's health regen will be disabled, you'll get none of it if you build both items. That's usually not the problem because of all the other great benefits this item gives.
PROTIPS
- You can switch the designated ally as many times as you want, the item will only activate after you ult and go on cooldown right after the ten second effect ends. If your ally dies and you still have ult up, switch the designation to another one. Though you have to be closer than 1000 units for the item to activate.
- It's best used with allies that are either fed, can easily follow up on your engage or have sustained damage, not just your carries. Feel free to switch the effect over to your damage dealing jungler or a gap closing bruiser.
- The bonus magic burn damage your ally does will be equal to 15% of the damage they do immediately, followed by additional two ticks of 7.5%, for a total of 30%. One tick per second and they don't stack.
RECOMMENDED ITEMS
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Spirit VisageWhy do tons of healing to others when you can also do tons of healing to yourself. Increases all the bonuses for self healing from items. And if your carry ever decides to use ![]() |
DO NOY BOY
JUST STOP
- The item's passive is completely useless for you. If you haven't noticed, Rakan is considered a ranged champion for some reason, meaning the damage reduction you give and healing you receive is halved, only 6%. Also, why would you ever want to willingly take any form of damage on a squishy champion.
- The stats it gives are mostly useless and considered snake oil. You don't need armor early game against scaling enemy ad carries and ap damage dealing supports. The health you get equals to less than two health pots and you literally have and aoe heal built into your kit. And you don't need movement speed, you have three dashes.
- If you actually want to be useful in early teamfights, rush
Redemption or
Athene's Unholy Grail, which are also 100 gold cheaper, go along with other items nicely and grant several useful stats that you definitely need early and which you and all your teammates can use to your advantage, not just one designated ally.
I have more up my sleeve, but that's enough for now.
Early Game
- Always help out your jungler at level one with shields if he starts on the same side as you. In lane, if the enemy support has


- Never fully commit to an engage unless you want to poke for procs, watch out if your jungler tries to do anything funny by invading at early levels. Try casting and hitting your Q whenever possible to build up mana stacks and heal any damage. Don't mindlessly dash into the enemy botlane if you see that your carry can't follow or would rather farm. Wait for your jungler.
Mid Game
- When it comes to teamfights, most of the time your purpose won't be to engage first, but to wait for someone else to engage and then disrupt and deny enemy engages with your ultimate whenever possible, because your charm during this part only lasts 1-1.25 seconds and stacking it up immediately with the dash knockup won't do much to help out your team.
- At times when your ult is on cooldown and there's a teamfight going on, and hopefully you already have your athene's completed, your prime strategy is to do damage, heal, do damage, shield, rinse and repeat. That way you're building up those blood stacks and enhancing your every heal and shield. Making your allies last so much longer in a fight is your top priority.
Late Game
- Your worst ult-blockers are a strong enemy tank frontline, the kind that your allies can't follow up on or they get stuck with, and targets that can actually survive your engage if your team isn't fast enough to react. Again, some damage followed by healing and shielding rotations is your top priority. The enemy is also more likely to clump up for those sweet combos.
- DO. NOT. RUSH. Whenever I see an enemy Rakan dashing first into a fight and just zooming back out in a second without any follow-up, I feel intense urge to laugh at him and feel pity for his team. You flash combos are the best when used against one or two enemies caught out of position, or against the whole enemy team during a fight that someone else started.
I'd like to avoid giving any more details, because there's so much to this type of semi-aggressive, engage-denying, utility-focused playstyle that you would seriously have to watch someone do it, and not just get it explained in text.
I have a challenge for you. Count how many dead memes I've featured in this half coherent excuse of subtle comedy and humble bragging. Here's a hint, it's somewhere between 0.25 and 9001. This also counts... Or does it? *certain music plays*
If I could rate Rakan with a score, it would be the number of times my botlane carry manages to just barely stay outside my dash hug range and won't even stop for a moment so I can save myself, over the insane damage he takes that I have to heal back just so he could be useful once throughout the whole game. So, a large number over an even larger number.
One last thing. Please, oh please, bother and annoy me with any questions, suggestions, corrections, impressions, objections and obsessions that you might have regarding this and any of my future guides. No, I'm not being sarcastic here.
Yes, this is my first guide. Yes, writing a guide is harder than you'd think, much like everything in life. I've designed the segment art in this guide myself. I'm feeding on the EUNE Server with the same username. That is all, you can go now.
Known bug: You cannot recast

30th of March, 2019 - 1.0.0
- Initial Release
3rd of April, 2019 - 1.0.1
- 9.7 Game Patch Released
- Rakan was not touched directly in this patch. His items were not buffed or nerfed.
-



-


4th of April, 2019 - 1.0.2
- Found a way to brag even more in the about segment.
- Slight changes to this segment, added a known bug and to-do list.
- Fixed some of my dyslexia by shifting letters in the right order and removing extra letters.
5th of April, 2019 - 1.0.3
- Removed a couple of dead memes and replaced them with Jojo references.
- Added the last sorcery tree rune options, just in case.
- Subscribe to Felix
17th of April, 2019 - 1.0.4
- 9.8 Game Patch Released
- Rakan was not touched directly in this patch. His items were not buffed or nerfed.
-

- Several changes to the guide are on the way.
To-Do:
- Add other viable rune options.
- Add other viable item descriptions.
- Grammar check the whole thing.
- Make a corresponding video guide.
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